Learn how to set up a render in Blender Cycles with the textures from The SUITE. Matt Heimlich guides you step by step.
Learn all about the Quixel SUITE 2 in this extensive tutorial covering: DDO – Painter,
NDO – Painter, and 3DO GPU Baker.
Learn how to create MILA materials for Mental Ray with Aldo Vicente, utilizing the latest features of Quixel Suite.
Learn the proper way to UV map your assets, minimizing stretching, irregular texel density, and visible UV seams.
Learn how to set up your mesh for a non-ID map workflow and how to create a variety of metallic materials.
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